. Accident or murder? The second generation mainly consists of Ashis Nandy, Deepak Kumar, Dhruv Raina, S. Irfan Habib, Shiv Visvanathan, Gyan Prakash, Stan Lourdswamy, V.V. It recognizes limits on our ability to fully know other peoples and times, yet makes the effort to know them just the same. We suggest that the intersection, or overlap, of these two areas provides a research- and theory-based explanation for how the Great Unsolved Mysteries in Canadian History project works to include playful elements in the teaching of serious history. 17. . The print version of this book is available for sale from the University of Michigan Press. 12. What does a well-equipped classroom look like in the 21st century? The report noted: "Assessment is an important driver for educational practice and change, and over the last years we have seen a welcome rise in the use of formative assessment in educational practice. Fig 3.7: La Geode is the world’s largest virtual reality center. At the end of your journey, you find yourself inside a traditional Inuit house. 2 (2008), accessed July 31, 2012, http://www.cjlt.ca/index.php/cjlt/ article/view/493/224. The challenge of knowing the past online is not only with historical texts. A major advantage of laser scanning is that measurements can be made off the 3D model without damaging the actual object, avoiding the impact that repeated measurements can have on fragile objects. It seems worthwhile to describe these difficulties, both to help others working on similar projects and to qualify some of the exuberance in this current cycle of enthusiasm (hardly the first) for educational games. Virtual worlds designed for small gatherings of individuals around a single display can create experiences that promote social interaction. . “A lot of young people don’t seem too interested in learning about the old ways, but I think they would with something like this,” he said. Today, accessing historic materials through the Internet demands that any representation of an object be web-compatible. 20. 25. In this project, myths and stories collected by researchers visiting the far North, including Knud Rasmussen of the Danish Fifth Thule Expedition (1921–24), provided the background for the virtual experience focused on life in the Arctic. [8] The plan for the largest and best-preserved house (figure 3.2) served as the basis for 3D reconstruction. Cassey is far from alone. Constance Steinkuehler, “Cognition and Literacy in Massively Multiplayer Online Games,” in Handbook of Research on New Literacies, ed. Interactive sound and atmospheric lighting all contribute to the totality of the experience.[21]. Indeed, a “lo-fi” aesthetic and underground sensibility is often part of their appeal. : MIT Press, 2007). The results of this study demonstrate that technologies like computer modeling and virtual reality can be used to obtain a more holistic understanding of how humans perceive and interact with the environments they inhabit. Moreau S. Maxwell, Prehistory of the Eastern Arctic (New York: Academic, 1985); Robert McGhee, Canadian Arctic Prehistory (Toronto: Van Nostrand Reinhold, 1978). ), Ken Osborne has pointed out that the idea that students need to “do history” in order to understand history—that is, analyze and interpret primary historical documents—is not new; the history teacher Fred Morrow Fling was actively advocating this practice more than one hundred years ago, and the idea has been an important component of progressive reform in educational circles ever since. 14. Online teaching requires. For the way this was worked out in the American context, see Linda Symcox, Whose History? What would persuade the Canadian ambassador to Egypt to jump from a Cairo building in 1957? “History Invaders”: The Problem with Educational Games. The first approach considered in solving the geometric problem of reconstructing the frame of the structure from whalebone was begun with the translation of 2D drawings of whale skeletons into 3D models. Elizabeth Alexander Ashburn, Mark Baildon, James Damico, and Shannan McNair, “Mapping the Terrain for Meaningful Learning using Technology in Social Studies,” in Meaningful Learning Using Technology: What Educators Need to Know and Do, ed. Tecumseh’s fame only grew after the war, as did white fascination with the question of his remains. They are investigative exercises. 22. How is it that, despite the passionate and compelling scholarly discourse in recent years relating to meaningful learning and teaching in history, students continue to ask: why can’t you just tell us? “Events, Not ARGs: Interview with the Founders of 4th Wall,” Variety, May 4, 2009, accessed August 1, 2012, http://weblogs.variety.com/technotainment/2009/05/events.html. Inside these small dwellings, which lacked interior partitions, the distribution of light and shadow may have been used to “zone” areas of public and private space. How can it be that digital natives, born and raised with technology, still prefer classroom instruction to a computer lab activity and claim to be distracted by online learning objects?